Game Physics Engine Development



This is the website for Game Physics Engine Development by Ian Millington, published by Morgan Kaufmann Publishers in 2007.

You can buy the book at: Amazon.com or Amazon UK.

The Code

The book contains the Cyclone physics simulator.

You can view the latest code, and download the code from the version control repository at http://github.com/idmillington/cyclone-physics/. This gives you access to modifications as they are made, and also to the code from my other book Artificial Intelligence for Games.

Thanks for looking around,

— Ian

P.S. If you want to get in touch, email me at

Site content is Copyright © 2006 Ian Millington. All rights reserved.
Graphic Design elements and book excerpts are copyright © 2006 Morgan Kaufmann Publishers. All rights reserved.