Game Physics Engine Development

Artificial Intelligence for Games

Welcome

Thanks for stopping by, this is the website for the book Game Physics Engine Development by Ian Millington, the second edition published by Morgan Kaufmann in 2010.

This site contains the links to other books of mine, it allows you to keep up to date with any news on the book, and will include an errata if needed.

But most likely you're here to get the source code for the book. The source code is open-source and hosted by GitHub. You can find it by clicking "Source Code" at the top of the page.

Source Code

Source Moved to GitHub

In the book it says the code is hosted on Google Code. This is no longer true. I moved the code to github in 2010. This is because it is far easier for you to alter the code, and for me to respond to corrections, when it is hosted on a distributed version control system. It doesn't make much sense, I don't think, to have open source projects hosted on a centralised version control system.

You can find the code at
http://github.com/idmillington/cyclone-physics.